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-rw-r--r--makefu/5pkgs/soldat/default.nix118
1 files changed, 0 insertions, 118 deletions
diff --git a/makefu/5pkgs/soldat/default.nix b/makefu/5pkgs/soldat/default.nix
deleted file mode 100644
index 7518ddee5..000000000
--- a/makefu/5pkgs/soldat/default.nix
+++ /dev/null
@@ -1,118 +0,0 @@
-{ stdenv,fpc,zip, fetchFromGitHub, autoPatchelfHook, callPackage,
-freetype,openal,x11,SDL2,physfs_2, protobuf, openssl, cmake, ninja,
-meson,pkgconfig, makeWrapper }:
-
-let
- GameNetworkingSockets = stdenv.mkDerivation rec {
- pname = "GameNetworkingSockets";
- version = "2020-02-27";
-
- src = fetchFromGitHub {
- sha256 = "1vlrqjpqmdv1gphj2bkqg0bljqxfv75say6vrcnk9z14irih9a24";
- owner = "ValveSoftware";
- repo = pname;
- rev = "36d41513e9a25d7ad4c2b37826d6594aaf185374";
- };
-
- mesonFlags = [ "-Dlight_tests=true" ];
-
- buildInputs = [ protobuf openssl ];
- nativeBuildInputs = [ pkgconfig meson cmake ninja ];
- installPhase = ''
- mkdir -p $out/lib $out/include; find .
- cp src/libGameNetworkingSockets.so $out/lib/
- cp -r ../include $out/
- '';
-
-
- #outputs = [ "out" "dev" "lib" ];
-
- meta = with stdenv.lib; {
- description = "WebDav server implementation and library using libsoup";
- homepage = "https://wiki.gnome.org/phodav";
- license = licenses.lgpl21;
- maintainers = with maintainers; [ gnidorah ];
- platforms = platforms.linux;
- };
- };
- base = stdenv.mkDerivation {
- pname = "soldat-base";
- version = "1.0.0";
- src = fetchFromGitHub {
- repo = "base";
- owner = "soldat";
- rev = "3c002b9";
- sha256 = "1wc1cmdavf6ng05wfcpxn124n23vivx4nn06irqmar6jmrklrbq0";
- };
- buildInputs = [ zip ];
- buildPhase = ''
- sh ./create_smod.sh
- '';
- installPhase = ''
- install -D soldat.smod $out/soldat.smod
- install -D client/play-regular.ttf $out/play-regular.ttf
- '';
- };
- src = fetchFromGitHub {
- repo = "soldat";
- owner = "soldat";
- rev = "6dee4d0";
- sha256 = "0jjgdxprlvyf5kh2mb48vrp5nxk3h3jbaxmy7xmna80ssx4bjhxf";
- };
- stb = stdenv.mkDerivation {
- pname = "soldat";
- version = "1.0.0";
- inherit src;
- # makeFlags = [ "CFLAGS='-Fl${openal}/lib'" ];
- buildPhase = ''
- cd client
- mkdir -p build/linux
- make -C libs/stb/
- '';
- installPhase = ''
- install -D build/libstb.so $out/lib/libstb.so
- '';
-
- buildInputs = [ ];
- };
-in
-stdenv.mkDerivation {
- pname = "soldat";
- version = "1.0.0";
- inherit src;
- # makeFlags = [ "CFLAGS='-Fl${openal}/lib'" ];
- buildPhase = ''
- cd client
- mkdir -p build/linux
- make -C libs/stb/
- make linux_x86_64
- cd ../server
- mkdir -p build/linux
- make linux_x86_64
- cd ..
- '';
-
- # TODO: soldatserver still needs to be copied out of the derivation to somewhere writeable
- installPhase = ''
- share=$out/share/soldat
- bin=$out/bin
- mkdir -p $share $bin
-
- install ${base}/soldat.smod $share/soldat.smod
- install ${base}/play-regular.ttf $share/play-regular.ttf;
-
- install -m755 client/build/soldat_x64 $share/soldat_x64
- install client/media/soldat.ico $share/soldat.ico
-
- install -m755 server/build/soldatserver_x64 $share/soldatserver_x64
-
- makeWrapper $share/soldat_x64 $bin/soldat --add-flags '-fs_portable 0'
- makeWrapper $share/soldatserver_x64 $bin/soldatserver --add-flags '-fs_userpath ~/.local/share/Soldat/Soldat'
- '';
-
- nativeBuildInputs = [ autoPatchelfHook makeWrapper ];
- buildInputs = [
- fpc freetype openal x11 SDL2 physfs_2 GameNetworkingSockets stb
- ];
-}
-