diff options
author | makefu <github@syntax-fehler.de> | 2020-06-15 11:01:49 +0200 |
---|---|---|
committer | makefu <github@syntax-fehler.de> | 2020-06-15 11:01:49 +0200 |
commit | 93b02dd872d93c4fa0d7333f5822e11ffdf07f2b (patch) | |
tree | fdba7534719fc9b259896ba78b05b01985507306 | |
parent | 131b88925eb5584bd85128e46e77091e0a4be613 (diff) |
ma pkgs.soldat: init
-rw-r--r-- | makefu/5pkgs/soldat/default.nix | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/makefu/5pkgs/soldat/default.nix b/makefu/5pkgs/soldat/default.nix new file mode 100644 index 000000000..0b313a065 --- /dev/null +++ b/makefu/5pkgs/soldat/default.nix @@ -0,0 +1,119 @@ +{ stdenv,fpc,zip, fetchFromGitHub, autoPatchelfHook, callPackage, +freetype,openal,x11,SDL2,physfs_2, protobuf, openssl, cmake, ninja, +meson,pkgconfig, makeWrapper }: + +let + GameNetworkingSockets = stdenv.mkDerivation rec { + pname = "GameNetworkingSockets"; + version = "2020-02-27"; + + src = fetchFromGitHub { + sha256 = "1vlrqjpqmdv1gphj2bkqg0bljqxfv75say6vrcnk9z14irih9a24"; + owner = "ValveSoftware"; + repo = pname; + rev = "36d41513e9a25d7ad4c2b37826d6594aaf185374"; + }; + + mesonFlags = [ "-Dlight_tests=true" ]; + + buildInputs = [ protobuf openssl ]; + nativeBuildInputs = [ pkgconfig meson cmake ninja ]; + installPhase = '' + mkdir -p $out/lib $out/include; find . + cp src/libGameNetworkingSockets.so $out/lib/ + cp -r ../include $out/ + ''; + + + #outputs = [ "out" "dev" "lib" ]; + + meta = with stdenv.lib; { + description = "WebDav server implementation and library using libsoup"; + homepage = "https://wiki.gnome.org/phodav"; + license = licenses.lgpl21; + maintainers = with maintainers; [ gnidorah ]; + platforms = platforms.linux; + }; + }; + base = stdenv.mkDerivation { + pname = "soldat-base"; + version = "1.0.0"; + src = fetchFromGitHub { + repo = "base"; + owner = "soldat"; + rev = "3c002b9"; + sha256 = "1wc1cmdavf6ng05wfcpxn124n23vivx4nn06irqmar6jmrklrbq0"; + }; + buildInputs = [ zip ]; + buildPhase = '' + sh ./create_smod.sh + ''; + installPhase = '' + install -D soldat.smod $out/soldat.smod + install -D client/play-regular.ttf $out/play-regular.ttf + ''; + }; + src = fetchFromGitHub { + repo = "soldat"; + owner = "soldat"; + rev = "6dee4d0"; + sha256 = "0jjgdxprlvyf5kh2mb48vrp5nxk3h3jbaxmy7xmna80ssx4bjhxf"; + }; + stb = stdenv.mkDerivation { + pname = "soldat"; + version = "1.0.0"; + inherit src; + # makeFlags = [ "CFLAGS='-Fl${openal}/lib'" ]; + buildPhase = '' + cd client + mkdir -p build/linux + make -C libs/stb/ + ''; + installPhase = '' + install -D build/libstb.so $out/lib/libstb.so + ''; + + buildInputs = [ ]; + }; +in +stdenv.mkDerivation { + pname = "soldat"; + version = "1.0.0"; + inherit src; + # makeFlags = [ "CFLAGS='-Fl${openal}/lib'" ]; + buildPhase = '' + cd client + mkdir -p build/linux + make -C libs/stb/ + make linux_x86_64 + cd ../server + mkdir -p build/linux + make linux_x86_64 + cd .. + ''; + + # TODO: soldatserver still needs to be copied out of the derivation to somewhere writeable + installPhase = '' + share=$out/share/soldat + bin=$out/bin + mkdir -p $share $bin + + install ${base}/soldat.smod $share/soldat.smod + install ${base}/play-regular.ttf $share/play-regular.ttf; + install -m755 client/build/soldat_x64 $share/soldat_x64 + install client/media/soldat.ico $share/soldat.ico + + install -m755 server/build/soldatserver_x64 $share/soldatserver_x64 + + ls -alhtr $share/ + + makeWrapper $share/soldat_x64 $bin/soldat --add-flags '-fs_portable 0' + makeWrapper $share/soldatserver_x64 $bin/soldatserver --add-flags '-fs_userpath ~/.local/share/Soldat/Soldat' + ''; + + nativeBuildInputs = [ autoPatchelfHook makeWrapper ]; + buildInputs = [ + fpc freetype openal x11 SDL2 physfs_2 GameNetworkingSockets stb + ]; +} + |